Fact sheet
- Developer
- GIVEPRO (one person, Seoul, Korea). App Store seller name: KEUNSIK JANG
- Release
- September 27, 2026 (iPhone)
- Latest
- 0.3.3 · 8 new abilities and 4 evolutions, elite modifiers, varied waves, retuned difficulty · Oct 6
- Platform
- iPhone · Android in closed testing
- Price
- One-time purchase. US$2.99 · ¥500 · NT$90 · ₩4,400
- Model
- No ads · no in-app purchases · plays offline
- Languages
- English, Japanese, Traditional Chinese, Korean
- Genre
- Action roguelite, dark fantasy
- Contact
- givepro91@gmail.com
- Social
- X @givepro_dev · YouTube @givepro_dev
About
Yoon Siwoo was a porter, left to die in a sealed rift by his own raid party. At the edge of death he makes a pact with Belkar, an exiled demon: "Feed me your enemies. I will give you their power."
Belkar is a top-down pixel action roguelite, played in landscape and built for touch. Attacks are automatic; the player moves and decides when to use three buttons: dodge, weapon skill, and the pact (the ultimate) that devours a boss's power. The story follows the hunt from the three traitors of the raid party, through awakened criminals and the lords of hell, to the Gate of Heaven. Three endings, then two more parts after the credits.
Features
- No boss is met the same way twice. Traitors, sinners and dukes take three stages; lords take two. Before the showdown, every boss shows up its own way (duel, chase, command, ambush, siege or harass) and retreats. Drive it off fast and its weakness grows in the final fight.
- A different build every run. 4 weapons, abilities like Blood Blades, Dark Meteor and Crow Swarm that evolve, and 18 boss powers to devour and equip. Swift, iron, splitting and volatile elites join as the waves rise.
- Erosion. Every death, Belkar rewinds the hero's heart, and the cost builds up as Erosion. Black cracks climb his body, and the ending changes with it.
- Gentle at first. The first targets carry fewer rift mutators, and repeated deaths on the same stage earn Belkar's Blessing (less damage taken) until you break through.
- A hideout that grows. Companions, a trophy hall of statues of the bosses you beat, rematches in the Rift of Memory, a daily bounty and 33 achievements (Game Center).
- Three parts of story. A 7-act main story, then Part 2 and Part 3 after the ending.
Trailers (YouTube)
Screenshots
Korean UI: 1 · 2 · 3 · 4 · 5 · 6
Japanese UI: 1 · 2 · 3 · 4 · 5 · 6
Traditional Chinese UI: 1 · 2 · 3 · 4 · 5 · 6
Art (transparent PNG)
Credits
Design, code, story and art direction: GIVEPRO. Art was generated with AI image tools, then cut and retouched by hand into pixel sprites. Music: Kevin MacLeod (incompetech.com), CC BY 4.0. Fonts: Galmuri, Cubic 11 (SIL OFL).
All media on this page may be used for coverage of the game. Press copies: email givepro91@gmail.com with your outlet or channel.
한국어
벨카르: 검은 사냥꾼은 GIVEPRO가 혼자 만든, 위에서 내려다보는 픽셀 액션 로그라이트입니다. 공략대에게 버림받아 봉인된 결계에서 죽어 가던 짐꾼 윤시우가, 추방된 악마 벨카르와 계약하고 배신자부터 지옥의 군주까지 사냥합니다.
- 보스마다 다른 등장 방식: 결전 전 단계에서 결투·추격·지휘·매복·포위·방해 중 저마다 다른 방식으로 나타났다 물러납니다. 빨리 몰아낼수록 결전에서 약점이 커집니다.
- 무기 4종, 잡은 보스에게서 빼앗는 권능 18종, 침식에 따라 바뀌는 외형과 결말.
- 7막 본편과 결말 이후의 2부·3부, 업적 33개, 오프라인, 광고·인앱 결제 없음.
- ₩4,400 한 번 구매 · 한국어·영어·일본어·번체 중국어.
문의·리뷰용 사본 요청: givepro91@gmail.com · App Store
日本語
ベルカル:黒き狩人は、韓国の開発者 GIVEPRO がひとりで作った見下ろし型ドット絵アクションローグライトです。攻略隊に見捨てられ、封印された結界で死にかけた荷物持ちユン・シウが、追放された悪魔ベルカルと契約し、裏切り者から地獄の君主までを狩ります。
- ボスごとに違う現れ方:決戦の前の段階で、決闘・追撃・指揮・待ち伏せ・包囲・妨害のいずれかで現れては退きます。早く退けるほど、決戦での弱点が大きくなります。
- 武器4種、倒したボスから奪う権能18種、侵蝕で変わる見た目と結末。
- 全7幕の本編と、結末の先の第2部・第3部。実績33、オフライン、広告・アプリ内課金なし。
- 買い切り ¥500 · 日本語・英語・繁体字中国語・韓国語。
お問い合わせ・レビュー用コード: givepro91@gmail.com · App Store
繁體中文
貝爾卡:黑色獵人是韓國開發者 GIVEPRO 獨自製作的俯視角像素動作肉鴿遊戲。被攻略隊拋棄、在封印結界中垂死的搬運工尹時宇,與被放逐的惡魔貝爾卡締約,從背叛者一路獵殺到地獄的君主。
- 每個頭目登場方式都不同:決戰前的階段,頭目會以決鬥、追擊、指揮、伏擊、包圍、妨礙其中一種方式現身後撤退。越快擊退,決戰時弱點越大。
- 4 種武器、從頭目身上奪來的 18 種權能、隨侵蝕改變的外觀與結局。
- 七幕本篇,結局之後還有第二部、第三部。33 項成就、可離線、無廣告與內購。
- 買斷 NT$90 · 支援繁體中文、英文、日文、韓文。
聯絡・評測序號:givepro91@gmail.com · App Store